- Medgate Office Park Helderkruin
- +27 11 958 0473
- info@eduvision.co.za
R4,999.00
Laptop ready for Primary School learners. Be ahead of the rest, and do not feel left behind.
The Eduvision Educational Suite is a bundled product consisting of individual educational software products per Grade from Grade R – Grade 7. The bundle is jam-packed with math, reading, comprehension tests, spelling, short term memory, concentration, logical reasoning and cognitive thinking exercises in a structured game-like learning environment. It is the most comprehensive educational software product in South Africa and caters for pre-schoolers up to learners in grade 7. The learning environment is fun to use and educationally sound. Each program challenges students to achieve their personal best while enjoying a very real and positive learning experience. This software is suitable for all mainstream students who are developing their fundamental learning skills. It is also suitable for students who require practice and revision, and those with mild learning difficulties. All content is fully bilingual (Afrikaans and English).The Eduvision Suite consist of per Grade applications: Skill building apps for a specific age group or grade, Modular skill development apps with multiple age groups per module (Maths, Reading, Spelling) and Specialist Math and problem solving applications.
You can purchase additional Grades on the Product at a reduced price if you have more than one learner using the laptop.
The Grade requested will be pre-loaded with all the features.
Zoom pre-loaded
Adobe pre-loaded
Laptop Specs:
Windows 10 Home
Intel Celeron Processor N3350
4GB RAM, 64GB Storage Memory
1920 x 1080TN Screen Resolution
14.1″ Screen Type
802.11 b/g/n +ac Wifi
4.0 Bluetooth
2.0MP Camera
2 x 8R/1.0W Speakers
4500mAh, Lithium-ion polymer battery
Extended Ports: 1 Micro SD Card reader slot, 1 x USB3.0, 1 x USB2.0, 1 x 3.5mm earphone port.
A+ Grade 0-1 Volume 1 consist of 12 programs (6 Afrikaans and 6 English) with interactive illustrations and sound tracks.
Develops 5 learning skills (Math, Reading, Thinking, Memory and Creativity) in 5 levels of difficulty. Suitable for ages 5-7
Contains hundreds of exercises in each section which your child can master on his/her own and offers enough challenges. The level of difficulty is automatically controlled and adjusts to your child’s performance. As an incentive on good performance, a bonus game appears which also stimulates your child’s thinking and concentration.
The data base of this programme can store 1000 names. The results obtained during the exercises are listed against each learner’s name on a daily basis. An analysis may be viewed to find the learner’s strong and weak learning areas.
* 5 in 1 proven methods to improve marks.
* Bilingual (English and Afrikaans) local educational software.
* Package allows your child to practise his own, and to become a self starter.
* Concentrates on the 5 foundational skills every child needs to develop and grow in life, maths, spelling, thinking, memory, reading
* All activities based on games – so the child enjoys learning – fully interactive.
* A printable progress report available for each child.
* Contains 5 levels of difficulty per category.
* Help improve hand-eye coordination and computer skills.
A+ Grade 1 Volume 2 is a bilingual (Afrikaans and English) program, which contains hundreds of exciting exercises in 6 key skills development sections. These proven skills are essential to equip your child with the fundamental knowledge that is necessary for the primary educational phase. Suitable for ages 6-7
The skills developed include addition, subtraction, reading, spelling, hand writing, logical reasoning, memory recall, concentration, creativity and basic computer skills.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
The graphical interface is designed around a Fantasy Island Adventure theme with a small village on the island. Each house in the village represents a different skill or activity.
The navigation is made extremely easy for kids to use. By moving the mouse pointer to the left or right, one can control the scenery and also find the activity house to enter into.
* Math – Addition; Addition skills are drilled and practiced in the practical illustration of fruit in baskets that need to be added together.
* Math – Subtraction; The learner must listen carefully to the given instruction in order to know how many fruit must be placed on the other plate.
* Math – Grouping; grouping of items in equal quantities
* Alphabet writing; this exercise is to teach the learner the correct way to write the alphabet and numbers.
* Memory; learner must memorise the characters that will be displayed on the screen for a short period of time
* Creativity; this colouring book have pictures that consist of individual parts that need to be coloured in by using the build-in brushes and paint that is provided.
* Language – Reading; 5 sentences are read to the learner. Thereafter, the exercise starts where certain words are left out.
* Language – Spelling; the learner must complete the words by clicking on the missing letters.
* Thinking – Creative; rearrange the scrambled animated puzzle blocks by dragging and dropping the blocks in place.
* Printable Progress Report;
Time for Tables contains many exciting multiplication games in Afrikaans and English to develop the learner’s multiplication skills.
Suitable for ages 6-16
Learning times tables has never been so much fun with Time for Tables’ original multiplication games and exercises. Help your kids to master their tables in a fun, non-violent and interactive atmosphere.
The interactive 3-D menu interfaces were designed with kids in mind. It is extremely kids-friendly, easy to use and logical. The use of colourful, vibrant graphics and animations enhance the learning experience while kids are having fun using the program.
Times Tables is the building block for many other areas of mathematics and, without a solid understanding of this in the early school years, a child may struggle with math right throughout his or her education.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
* 5 Fun and addictive Games (Math Balloons, Goldrush, Numix, X-puzzles and Cheese-Times)
* Learn Tables Area – Interactive Chart
* Interactive Worksheets (Speed and accuracy tested, The learner can select the table(s) to include in the exercise, millions of combinations)
* Track Progress with Charts/Reports
* Printable Flash Cards (designed with 12 famous mathematicians on 1x – 12x flash card set)
* Accuracy/Speed Tests (monitor reaction time over time to see speed improvement)
* Adjustable Difficulty Level
* Bilingual (Afrikaans & English)
* Printable Progress Report;
A+ Maths / Wiskunde Volume 1 contains hundreds of exciting math games in Afrikaans and English to develop the fundamental math skills in pre-school and primary school learners ( Pre-school – grade 7).
Suitable for ages 4-13
A+ Maths / Wiskunde Volume 1 is a fun-filled multimedia educational program for pre-school and primary school learners, and develops the fundamental mathematical skills in order to master advance mathematics in higher education. A+ Maths is suitable for a broad age group.
There are 26 math sections in 3 levels of difficulty ( Beginner, Advanced and Expert). A printable progress report and analysis chart to monitor learner’s progress and individual activity score. The database supports up to a 1000 learners.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
* I learn how to count (Toddler)
* Numbers and sums (Ages 5-7)
* Arithmetic – Addition
* Arithmetic – Subtract
* Times tables
* Division
* Add with whole numbers (carry)
* Subtract with integer (borrow)
* Multiply and Divide with large numbers
* Mixed calculations with parentheses / exponents
* Greatest common factor
* Multiply / Divide with fractions
* Add /Subtract with fractions
* Fractions to decimals / percentage
* Ratios with 3 quantities
* Square roots
* Algebra – symbols / addition / subtraction
* Printable Progress Report;
A+ Maths / Wiskunde Volume 2 contains hundreds of exciting math games in Afrikaans and English to develop the fundamental math skills in pre-school and primary school learners ( Pre-school – grade 7).
Suitable for ages 4-13
A+ Maths volume 2 is a fun-filled multimedia educational program for primary school learners, and develops the fundamental mathematical skills in order to master advance mathematics in higher education. A+ Maths volume 2 is suitable for a broad age group.
There are 26 math sections in 3 levels of difficulty ( Easy, Medium and Hard). A printable progress report and analysis chart to monitor learner’s progress and individual activity score. The database supports up to a 1000 learners.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
* Counting skills – pre-school
* Number association – pre-school
* Addition with fruit – Grade 1
* Subtract with fruit – Grade 1
* Grouping and equal division of fruits – Grade 1
* Target throw – (add, subtract, times tables and division) – Grade 2
* Circus Dolfin Math (Mental math) – Grade 3
* Math Balloons (Mental addition and subtraction) – Grade 4
* Busy Bee (Multiplication Tables & Division) – Grade 4
* Wordsums – Grade 4-5
* Add with whole numbers (Column addition) – Grade 5
* Add with whole numbers (Carry over) – Grade 5-7
* Subtract with whole numbers (Column subtraction) – Grade 5
* Subtract with whole numbers (Borrow) – Grade 5-7
* Multiply with large numbers (Column method) – Grade 5-7
* Divide with large numbers – Grade 5-7
* Mixed calculations with parentheses – Grade 5-7
* Mixed calculations with exponents – Grade 5-7
* Greatest Common Factor – Grade 5-7
* Multiply with fractions – Grade 5-7
* Divide with fractions – Grade 5-7
* Add with fractions – Grade 5-7
* Subtract with fractions – Grade 5-7
* Fractions to decimals – Grade 5-7
* Fractions to percentage – Grade 5-7
* Ratios with 3 quantities – Grade 5-7
* Square roots – Grade 5-7
* Algebra – symbols – Grade 5-7
* Algebra – addition – Grade 5-7
* Alegbra – subtraction – Grade 5-7
* Printable Progress Report;
A+ Spelling Volume 1 contains hundreds of exciting spelling games in Afrikaans and English to develop the learner’s spelling and language skills in pre-school and primary school learners ( Pre-school – grade 7).
Suitable for ages 4-13
A+ Spelling Volume 1 is an interactive and fun to work with program for primary school learners. The program teaches various spelling skills in several activities and contains thousands of exercises to keep children hooked for hours of fun and constructive learning.
There are 13 activities in 3 levels of difficulty ( Beginner, Advanced and Expert).
A Printable progress report and analysis chart to monitor learner’s progress and reading speed. Database supports up to a 1000 users.
Virtually no limit in reading speed settings.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
* More than 10 000 spelling words presented in a game format.
* Letter sounds (Toddler – Grd 2) – Complete first letter of a word
* Look and Spell (Toddler – Grd 2) – Complete a word by filling in the missing letter(s)
* Word Block (Grd 3-7) – Use list of words to complete the word puzzle
* Word recognition (Gr 3-7) – Select the correct word out of 3 possible spelling words.
* Spell with Comprehesion (Grd 3-7) – Shuffle scrambled letters to spell word correctly.
* Letter Matrix (Grd 3-7) – Word search game
* Listen and Spell (Grd 3-7) – Listen to a pre-recorded voice and spell the word.
* Printable Progress Report;
A+ Spelling Volume 2 contains hundreds of exciting spelling games in Afrikaans and English to develop the learner’s spelling and language skills in pre-school and primary school learners ( Pre-school – grade 7).
Suitable for ages 4-13
A+ Spelling volume 2 is an interactive and fun to work with program for primary school learners. The program teaches various spelling skills in several activities and contains thousands of exercises to keep children hooked for hours of fun and constructive learning.
There are 13 activities in 3 levels of difficulty ( Easy, Medium and Hard).
A Printable progress report and analysis chart to monitor learner’s progress and reading speed.
Database supports up to a 1000 users.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
* More than 10 000 spelling words presented in a game format.
* Spell with Association – Grade 1
– Word with picture appears and afterwards some letter(s) are left out
* Letter Wheel Spelling – Grade 2-3
– Word wheel spins to form first and/or last part of a word.
* Spell Balloons – Grade 3-5
– Click on the balloons to complete the word
* Spelling – Word recognition – Grade 4-7
– Select the correct word out of 3 possible spelling words
* Word Blocks – Grade 3-7
– Use list of words to complete the word puzzle
* Listen and Spell – Grade 4-7
– Listen to a pre-recorded voice and spell the word
* Letter Matrix (Word Search) – Grade 4-7
– Word search game
* Printable Progress Report;
A+ Reading / Lees Volume 1 contains hundreds of exciting reading games in Afrikaans and English to develop the learner’s reading and language skills in pre-school and primary school learners ( Pre-school – grade 7).
Suitable for ages 4-13
A+ Reading / Lees Volume 1 provides the learner with several exercises and activities in a game-like format to develop and improve reading skills The program will increase the learner’s reading speed dramatically in a short period of time while playing.
There are 13 activities in 3 levels of difficulty ( Beginner, Advanced and Expert).
A Printable progress report and analysis chart to monitor learner’s progress and reading speed. Database supports up to a 1000 users.
Virtually no limit in reading speed settings.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
* I learn how to read (4-8 yrs) – 10 ‘Read to’ picture stories
* Spot the word (4-12 yrs) – Guess the word or sink
* Eye Exercises (4-13 yrs)
– Seek and Find (Identify hidden pics)
– Target shooting (Practice eye muscles)
– Eye span (Increase eye span)
– Join the dots (Follow the numbers)
* Reading Exercises (5-13 yrs)
– Corrections (Find the passage mistakes)
– How many letters? (cound the letters)
– Word snap (speed pratice)
– Arrange alphabetically
* Speed Reading (9-13 yrs)
– Speed reading exercises
– Speed reading comprehension test
– Word speed (speed reading game)
* Printable Progress Report;
A+ Reading / Lees Volume 2 contains hundreds of exciting reading games in Afrikaans and English to develop the learner’s reading and language skills in pre-school and primary school learners ( Pre-school – grade 7).
Suitable for ages 4-13
A+ Reading / Lees Volume 2 provides the learner with several exercises and activities to develop and improve reading skills and will increase the learner’s reading speed dramatically in a short period of time while playing.
There are 13 activities in 3 levels of difficulty ( Easy, Medium and Hard)
A Printable progress report and analysis chart to monitor learner’s progress and reading speed. Database supports up to a 1000 users.
Virtually no limit in reading speed settings.
All the activities are presented in fun and engaging game play. The games are made to be understood by kids and is designed to be played without adult assistance. The result is that you not only develop the child’s intellect and fundamental skills, but also a sense of self-confidence.
* House of Reading – Grade 1
– 5 sentences are read and afterwards the learner must place the missing word in the sentence.
* Word Recognition – Grade 2-3
– Find the words in a list of moving words that match the given word that appeared briefly.
* Reading – Rearrangement – Grade 3-4
– Rearrange words in short sentence by dragging and dropping words in order to form the correct sentence.
* Reading Speed – Grade 4-7
– Reading speed is measured and comprehension tested.
* Word Speed – Grade 4-7
– A passage will be given where one word at a time is highlighted. Follow the text and find the given word.
* Read with Comprehension – Grade 5-7
– Read the given passage and afterwards a test is given to determine your comprehension of what you have read.
* Corrections – Grade 5-7
– Read the given passage carefully to find and correct between 10 and 12 mistakes.
* Printable Progress Report;